I suck at Vector math, so please help me. How do I find a global position of any point along the RayCast if I provide the distance from the origin? So, let's say, the ray is coming from the position of the camera to another position. I want to find out the Vector3 of a global position at 10 units away from the origin along the ray. How do I do it? If it's still confusing, here's a diagram.