I am struggling as to how to set up my Light2D in a TileMap.
The best I got is a Light on a canvas below the tilemap. But I want it inside the black walkable area, so the exact opposite (see screenshot).
The light is omitted by the blue sprite.
The Light Mask is set to 1 for everything
Is there anything I need to set up in the TileMap itself?
Edit: Picture Link: https://imgur.com/a/Nrx1MLX