Riding moving objects in 3D

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By andersmmg

Is there a way you’re supposed to do something like this in Godot? I’ve kind of gotten things working but all the ways I tried have weird problems. The player is a kinematic body, and I’ve tried kinematic, rigidbody, and static body objects to ride on. The player should be able to walk around on the object while still moving with it, until they leave.