0 votes

So I have a RPG game with multiple characters. I want to store which character player has unlocked and their stats, level, skills they've learned and so on. For now I got the save system working. Just have no idea how to store these in the same file. As okay, character has 5 characters for example. I saved them with store line and now each one has its own line. Now the problem arises if I want to save the data of the 3rd character for example. I don't know which line the character belongs ( character 3 doesnt neceserally mean third line, i just say it for the sake of simplicity). So my question is how to approach this. I might switch to resources if thats more optimized and simpler to work with.

Additional question, can i create a new folder for his to keep the data organized(on mobile), i havent found much info on saving on mobile.

sorry for 2 questions they seem related enought

Much love, thank you <3

asked Apr 9 in Engine by Nikola-Milovic (37 points)

1 Answer

+1 vote

use these function to save data

func save_data(save_path : String, data) -> void:
    var data_string = JSON.print(data)
    var file = File.new()
    var json_error = validate_json(data_string)
    if json_error:
        print_debug("JSON IS NOT VALID FOR: " + data_string)
        print_debug("error: " + json_error)
    file.open(save_path, file.WRITE)

func load_data(save_path : String):
    var file : File = File.new()
    if not file.file_exists(save_path):
        print_debug('file [%s] does not exist; creating' % save_path)
        save_data(save_path, {})
    file.open(save_path, file.READ)
    var json : String = file.get_as_text()
    var data = parse_json(json)

    return data

You have 5 character so you can structure their data by creating dictionary

#individual character data
var char_data1 = {
    hp = 100,
    kills = 100,
    xp = 20

#data of 5 character
var character_data = {
    char1 = char_data1,
    char2 = char_data2,
    char3 = char_data3,
    char4 = char_data4,
    char5 = char_data5,

#then call save func
save_data("user://character.dat", character_data)
answered Apr 9 by supper_raptor (667 points)
edited Apr 9 by supper_raptor
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