Why BoneAttachment node affects children scale?

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:bust_in_silhouette: Asked By rogerdv

Im adding a child mesh to a BoneAttachment at runtime, and found a weird behaviour. Even if the mesh corresponds in size to the character mesh, when added to the BoneAttachment from code it gets scaled around 1000 times bigger. I have to manually modify the scale to 0.001 or even less to make it match the character mesh. Why does this happens?