0 votes

In my small educational project, I'm using a tilemap and parallax background nodes. In Windows build, it works excellent. However, in HTML5 version they don't appear and don't work at all and I don't know why. Google didn't help me.

Here is my project on GitHub

in Engine by (12 points)
edited by

1 Answer

0 votes

Switch the project to use the GLES2 renderer by using the dropdown at the top-right of the editor window then export to HTML5 again. This will make it use WebGL 1.0 instead of WebGL 2.0. Since WebGL 1.0 is much better supported by browsers overall, it has higher chances of working correctly.

Edit: This issue is actually related to case sensitivity, which doesn't apply when running the project on Windows but does after exporting to HTML5. See https://github.com/godotengine/godot/issues/37679.

by (10,471 points)
edited by

Hey there, I tried this and nothing changed.

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