So, if I want to make a forest that has both conifer and deciduous trees, and the deciduous trees include Maples, Birches, and Aspens..
Do I make a BasicTree.tscn and then modify the instances of that scene to have the proper sprites, size, collision size and so on?
Is it good practice to make the base scene for an object as skeletal as possible and then make modifications to instances?
If so, what sort of details/differences qualify as a breaking point where you really need to create a second base scene (i.e.: would it be best to have a ConiferBase.tscn and DeciduousBase.tscn)?