Hello, i have a strange situation. I have written so far some game code, at my PC it works pretty well with target 40fps it takes only 1-6% of cpu. However when i export it to .apk, and run it at my Xiaomi RedRice (1gb ram, 4x1.2GHz cpu, android 4.2.2) i have less than 2 fps (with cpu usage under 20%), and it is completely unplayable.
Some more information:
- i am useing Godotv18.104.22.168stablewin64 editor, and Godotv22.214.171.124stableexport_templates
- it is a 3d project
- info from task manager: http://imgur.com/yXgRVm5
- video mem usage: http://imgur.com/dzQdoll
- info form godot editor: http://imgur.com/tZYmb8O
When i reduced the amount of 3d model, reminds the same.
So.. my question is: How Godot deals with exporting to android, is it some sort of engine problem? Or just code that i wrote is completely useless even though works great at PC?
If You need more information just tell me what to upload.