How to reset an instanced node back to "linked."

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:bust_in_silhouette: Asked By zachThePerson

I’m new to Godot, so I don’t know the proper terminology, but say I have a scene file called “rock,” that just contains a rock asset, and a instance that 5 times in another scene. These rocks are all “linked,” to the original scene file, where if I change the original rock scene, the changes will propagate across all 5 rocks in my new scene.

If I make a change to one of the instanced rocks, either accidentally or on purpose, is there any way to “re-link,” the object, and remove local changes?

I’m not aware of a quick menu to do this, I’m interested too.
The only way I know is to either destroy it and re-instance it, or click the “revert” button in front of all modified properties, except maybe the transform because otherwise the instance will go back to origin…

Zylann | 2020-03-30 01:36