Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | socheat.khauv | |
Old Version | Published before Godot 3 was released. |
Sprite2D could only resize/scale either vertically or horizontally.
It would be nice to have mesh2d transformation
In the meantime, I think you can do this with draw_polygon()
inside a _draw()
callback.
Zylann | 2016-07-30 15:08
I was thinking about animator, to allow mesh transformation more then simple scale.
this feature is implemented on spine animation tool. you might want have a look for inspiring
socheat.khauv | 2016-07-31 03:42