mesh2d for a flexible scale/resize sprite2d

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By socheat.khauv
:warning: Old Version Published before Godot 3 was released.

Sprite2D could only resize/scale either vertically or horizontally.

It would be nice to have mesh2d transformation

In the meantime, I think you can do this with draw_polygon() inside a _draw() callback.

Zylann | 2016-07-30 15:08

I was thinking about animator, to allow mesh transformation more then simple scale.
this feature is implemented on spine animation tool. you might want have a look for inspiring

socheat.khauv | 2016-07-31 03:42

:bust_in_silhouette: Reply From: volzhs

It will be in Godot 3.0