Hi, I'm trying to modify the speed of an AnimatedSprite.
AnimatedSprite sprite = (AnimatedSprite)GetNode("sprite_name");
sprite.Play(animName, false);
That works well, but not this:
sprite.SpeedScale=0f;
I also tried this but it doesn't work either
sprite.SetSpeedScale
Is there anyway to manually modify the speed of the sprite? It's a very basic task in my opinion, it can't be that hard...