0 votes

I'm using GLES2.
I was using 3.1.1 and I did't have any shadow on Android: https://godotengine.org/qa/43524/2d-shadow-not-showing-in-android .
I updated to 3.2.1 and I now have shadows on Android too (I didn't have the problem on Linux and web (even from android) before either).
But the detail is low and it looks like a saw (only if it's further away):
enter image description here
The wall is a tilemap with light occlusion.
How can I change the fineness so that it looks smoother and aligned with the wall?

asked Mar 25 in Engine by 1234ab (128 points)
edited Mar 25 by 1234ab

I had some strange effects when trying some of the lightning demos of Godot on android and I remember that playing with settings in the Project_Settings... menu, Rendering Quality if I remember correctly, gave me optimal look of shadows and light on android device.

Thanks! I tried to search but I couldn't find the right search words. It's good to see that it's a known issue. Thanks for the suggestions, I'll try some workarounds.

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