system
March 21, 2020, 7:24pm
1
Attention
Topic was automatically imported from the old Question2Answer platform.
Asked By
Dumuz
I have an imported character and every time I click on the Skeleton, Godot crashes after the debugger is spamming this error: “Object was deleted while awaiting a callback”.
I’ve seen others with this issue on github: Click on Skeleton Node with large number of bones crashes editor · Issue #35643 · godotengine/godot · GitHub
But no one seems to speak on how to solve this.
The skeleton has 169 bones.
system
March 24, 2020, 1:27pm
2
Reply From:
the.Alien
I haven’t tested it myself, but probably the answer (and a possible workaround) is that:
opened 07:30AM - 28 Jan 20 UTC
closed 09:04AM - 27 May 20 UTC
bug
topic:editor
confirmed
**Godot version:**
3.2 rc 4
**OS/device including version:**
macos 10.15.2
…
*Issue description:**
[New Game Project.zip](https://github.com/godotengine/godot/files/4121086/New.Game.Project.zip)
**Steps to reproduce:**
open BAQIR-RIG.glb click armature_baq node,editor freeze
**Minimal reproduction project:**
*Bugsquad edit (keywords for easier searching): select, selecting, crash*
Looks like this wont properly get fixed until 4.0, but at least there’s a workaround for it.