0 votes

I have an imported character and every time I click on the Skeleton, Godot crashes after the debugger is spamming this error: "Object was deleted while awaiting a callback".

I've seen others with this issue on github: https://github.com/godotengine/godot/issues/35643

But no one seems to speak on how to solve this.
The skeleton has 169 bones.

in Engine by (293 points)

1 Answer

+1 vote
Best answer

I haven't tested it myself, but probably the answer (and a possible workaround) is that:

https://github.com/godotengine/godot/issues/35652#issuecomment-579124383

by (69 points)
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Looks like this wont properly get fixed until 4.0, but at least there's a workaround for it.

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