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Hi all.

I was wondering… Is there a way to get the cell size of a TileMap as a Vector2 when it enters a scene? I'm asking because not all maps are the same size, and I'd like to get their bounds for navigation.

in Engine by (197 points)
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+1 vote
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extends TileMap

func _ready():
by (10,265 points)
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Hm. Odd.

error: The method "size()" isn't declared on base "Rect2()".

Sorry, my bad, it's a property, not a method. So it's get_used_rect().size, without the brackets in the end. I'll edit my answer accordingly.

Ah, thank you.

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