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Asked By | Rykasi |
I’m new to Godot and want to switch between two scenes when I press spacebar. I wrote this, but it is not working. Does anyone know why?
Code:
extends Node
export (PackedScene) var In
func switch():
if Input.is_action_pressed("ui_accept"):
var in = In.instance()
add_child(in)
remove_child($Out)
How are you calling switch
?
Also note that in
is a language keyword, you cannot use it for a variable name. Use another name, like next_scene
.
Zylann | 2020-03-12 19:11
I changed the names, but it still doesn’t work. If I use a Timer to activate the switch, it works, but not with the input.
Rykasi | 2020-03-13 23:13
if Input.is_action_pressed("ui_accept"):
This is probably the line that prevents your code from running.
That line means “is the key bound to ui_accept currently pressed”, is it what you intended?
Zylann | 2020-03-13 23:20