I created a mesh library and also a gridmap to place the mesh procedurally using code.
Now,I want to loop through all the mesh instance in my scene and edit their properties using code seperately.
Btw,get_meshes() is not what i want,because it returns the mesh and the transformation,not the individual created objects.
As an alternative,is it better to abandon using gridmap and use mesh instancing manually instead?
And also how do I let user interact with meshes in mesh library in grid map?
Ive tried using signal,but it doesnt seem to work in gridmap.