0 votes

Hello dear community!

I have currently designed a node that renders a camera/ui onto a viewport on a mesh. One can simply assign a PackedScene and it will be displayed on the PlaneMesh. To make use of the "floating UI" i would really need to be able to detect a collision from the collision shape in the viewport with a 3D raycast from my player. Is there any possibility for that?

in Engine by (45 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.