i am making a project where the player have lots of characters to use so he can make a team and go to battle is a turn base rpg, but to the battles i didn't find a way to send what scenes/character is the player team, i wanted to do something like that
(this code is just to give the idea, i know preload don't work like that)
var char1path = ""
var char1 = preload(char1path)
func player_team(char1_path):
self.char1_path = char1_path
the game is gonna have more than 50 characters because of that i think, preload everyone would be too much things for the memory.