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Hello everyone!!

Today i decited to begin creating test games to learn godot better until i came up with a problem with my navmesh.
My navmesh is not only at the ground but it's over the walls too
I have attached an image so you can see what i mean

enter image description here

So, why my navmesh is over the walls and how i can fix it?

Thank you!!

in Engine by (68 points)

1 Answer

0 votes
Best answer

Ok, i found it!

enter image description here

after altering the scene tree and changed the value in the Agent > radius from 0.6 to 1 and i fixed it, the navmesh is not on the walls now!

this thread can close now

by (68 points)
edited by
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