Hello dear community!
I've been told many times that the godot editor was implemented purely in godot. I have recently begun working with VR a bit and tried to implement my own teleportation with a technique i found that is called tall ray casting. I have been able to sucessfully implement the feature however i am missing a proper visualization for where I am teleporting.
Having tried multiple different approaches that all looked quite performance-heavy, i started wondering how the 2D visualization of a
Path3D in the editor actually works as it looks promissingly performance-light. Can someone explain to me how i could render a simple line like this in 3D?
Edit: I should probably note that i would require a bezier line, not just a simple "raycast".