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Asked By | pattlebass |
Hi! Yesterday I migrated my project from 3.1 to 3.2 and an error started popping up in the console.
When I click on it, it redirects me to the move_and_collide method in the code. It only happens if a KinematicBody has a CollisionShape.
Any help is appreciated!
Here’s the error:
recover_from_penetration: Condition "shape_idx < 0 || shape_idx >= cs->getNumChildShapes()" is true. Returned: false
<C++ Source> modules/bullet/space_bullet.cpp:1241 @ recover_from_penetration()
<Stack Trace> car.gd:8 @ _physics_process()
having the same issue… did you ever find the source of the problem?
Macryc | 2020-04-09 17:06
Unfortunately no.
pattlebass | 2020-04-10 11:17