Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | gau_veldt | |
Old Version | Published before Godot 3 was released. |
I’ve wrapped the permablocking (.connect()
permablocks if a host does not exist rather than failing or timing out) StreamPeerTCP.connect()
in a method of my class to call with Thread. I then check in _process()
to watch elapsed connect time and it gets to my timeout value (say 30 seconds). How do I kill the thread (that is still caught in .connect()
's block)?