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So I am trying out 3D on Godot for the first time. But I am having issue with the textures not displaying properly.

When running the (web) build on a PC browser, it appears fine:

But on mobile browser, it's kind of a disaster:

Any ideas on why this might be?
I am new to Godot and any help will be appreciated, thanks!

asked Feb 27 in Engine by xyber (25 points)

Is Project Settings > Fallback To Gles2 true? It looks like the material's alpha cutoff isn't working. Here's an issue that's similar to this. It can happen the mobile is falling back onto GLES2.

1 Answer

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Best answer

UPDATE : Hey, so I figured it out. I just needed to enable the VRAM texture compression for mobile. I did that, and the textures are fine.

answered Feb 28 by xyber (25 points)
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