0 votes

I have this scene structure:


Then I instance another Node with this code:

onready var PLANTAGE = preload("res://Waffen/Plantage.tscn")
var new_Plantage1 = PLANTAGE.instance()

How can I connect a signal from Dungeon with the instanced Node?

in Engine by (334 points)

1 Answer

0 votes
Best answer

You don't mention which node the script is attached to. Nor the name of the signal. So I'll assume the script is attached to your Dungeon-node and you want to connect the signal "fire" it's emitting to a function called "burn" in your Plantage-scene:

connect("fire", new_Plantage1, "burn")

Also take a look at this!

by (10,331 points)
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I tried it on another thing and it dont works. This is what I wrote in the Dungeon Script:

onready var CONTAINER = preload("res://Scenen/Container.tscn")

var new_Container = CONTAINER.instance()

signal Stop

func connect_to_Container(container_node):

And this on the Conatiner Node:

func delete():
    print("It works")

But it dont print anything. What is my mistacke?

It has to be

self.connect("Stop", container_node, "delete")


container_node.connect("Stop", container_node, "delete")

The former connects the "Stop"-signal of the Dungeon-script with the delete-function of the Container-script. The latter connects the "Stop"-signal of the Container-script with the delete-function of the Container-script.

Thanks, now it works!

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