How to apply Inverse Kinematics on Skeleton2D and Bone2D through script?

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:bust_in_silhouette: Asked By Dlean Jeans

SkeletonIK is available to do this in 3D but I can’t find anything for 2D.
Skeleton2D and Bone2D have a few functions that have nothing to do with IK.

I mean if the editor can do it, then it should be available through the API?