what's going on with set_mesh

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By lwtrante
:warning: Old Version Published before Godot 3 was released.

I try to load a mesh at runtime.
-----------------code below----

extends MeshInstance

func _ready():
	set_fixed_process(true)

func _fixed_process(delta):
	if Input.is_action_pressed("ui_accept"):
		var res=load("res://Cone.msh")		
		self.set_mesh(res)
		print("set mesh has been invoked")

When I press enter key, the old mesh disappeared and the new mesh also can’t appear

I edited codes part to look better.

volzhs | 2016-07-17 13:14