0 votes

In one of my classes, I've created a function that returns self.
Does anybody know of a way define the return type with static typing?
I know this can be done if using class_name, but I want to keep the global namespace clean.

# MyClass.gd
extends Node

func self_returning_func(): # -> MyClass
    return self
in Engine by (64 points)

There are issues open about it:

It will likely get worked on soon, vnen is now full time on GDScript.

1 Answer

+2 votes

I think, if you are not using class_name, Godot will consider this object as Node. Or anything you extends from.

"MyClass" actually does not exist before declaring it as class_name or class.

by (22 points)
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