Some Skeletal Bones Missing After Import from Blender

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:bust_in_silhouette: Asked By landen

I’m using Godot 3.2 and Blender 2.82 and I’m exporting my character with the glTF format.

The problem that I’ve encountered is that after importing my file into Godot, a few of the bones don’t show up.

Here is what it looks like in Blender.
Blender

And Here’s what I get in Godot.
enter image description here

As you can see, most of the bones get carried over except the head, hands, and feet.
I’ve tried searching for this problem, but I’ve been unable to find any clear solution that works.

Thanks!

:bust_in_silhouette: Reply From: MrEliptik

This is a bit late and you probably figured it out, but for the record. I don’t know why, there’s something weird with godot and last bones, but they don’t show up. What I’m usually doing is adding a smal tip bone, with no deformation, just to get the important bone like head, feet, and hand correctly imported. Juste extrude a tip bone to each of your end bone like head, feet.