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how it works right now is that I set the portal camera's viewport size to match the shape of the quad mesh that it's rendering to and I multiply it by 20,
bUUUUUt when I try to multiply it with a bigger number (i.e. setting the viewport to a bigger size) it throws my fps into a lake with cemented shoes...

is there a way to put this all in shaders? or something?

asked Feb 14 in Projects by 19PHOBOSS98 (43 points)

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