+1 vote

For example, I have a custom resource EventHandler, and I want to export it likeexport (EventHandler) var event. But, if I try this, I will catch an error. I don't want to export basicResource type. Should I write some kind of C++ extension? How can i do this?

in Engine by (35 points)

Any reason why

export (Script) var event


export (PackedScene) var event

won't work for you?

Script and PackedScene are engine resources, custom resources are something different.

I see. Where could I read up on custom resources? Never used them so far.

1 Answer

+1 vote

I'm not sure to remember what was the status on this, but the following thread may help: https://github.com/godotengine/godot/issues/6763
It's very old, you may need to read a bit.

by (29,092 points)

This thread's been archived but there's a new thread in the godot-archives repository: https://github.com/godotengine/godot-proposals/issues/18
Apparently this feature is planned for Godot 4.0

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