So I'm creating a simple 2D breakout game and I have instanced the bricks in code. I created somewhat of a grid of bricks but the problem is that when the ball hits any one of the bricks then all the bricks are gone/deleted.
func spawn_bricks(row,column):
var pos_x = 64
var pos_y = 0
#column
for i in range(row):
pos_y += 32
pos_x = 64
#row
for j in range(column):
brick = BRICK_SCENE.instance()
brick.add_to_group("Bricks")
brick.position = Vector2(pos_x, pos_y)
pos_x += 64
add_child(brick)
#Rigidbody2D Ball uses signal body_entered and deletes brick
func _on_Ball_body_entered(body):
if body.is_in_group("Bricks"):
call_deferred("free")
The bricks are ordered in rows and columns so 'spawn_bricks(3,5)' would spawn 3 rows of 5 bricks. Is there any way where if the ball collided with one brick then that brick is deleted and not the whole grid.