Hello and thank you in advance to anyone who will share his/her opinion.
I would like to simulate a one way monorail system as per the below schematics.
My approach would be to define 9 path2ds and then - using a reparenting of the Pathfollow2d - I would move the vehicle from the current path to the one connecting to the desired arrival Station.

At the moment I have only set up 2 paths and I am only able to move a vehicle from Station A path2d 2 to the Main track path2d 1 via reparenting.
I can not figure out - as an example - how to instruct the vehicle to move from the Main track path2d 1 to the arrival exit track (e.g. Station C path2d 5).
In the final project I would like to have a setup as the above picture and a simple GUi, as per the below picture:

I would love to read your suggestions on the following topics:
- How would you approach the matter of coding - in Godot - the described system.
- If you agree on using multiple 2dPaths and how you would tackle the "exit at Station X" issue
- In which way is created - in Godot - a "Station" Object, e.g. an object which stores each station information (name, number of available vehicles currently at the station) and a "Vehicle" Object, e.g. an object which stores each vehicle information (vehicle id, current path, current station, current x, current y).
Thank you for reading, any comment will be highly appreciated.
Giovanni