+3 votes

Hi, i working for mobile platforms.
This file location and File.WRITE working on Windows.

var file_location = "res://save_game.txt"
file.open_encrypted_with_pass(file_location, File.WRITE, OS.get_unique_ID())

But i need help, we how writing game data, Level manager, with godot engine for android platforms.

Thanks.

in Engine by (18 points)
edited by
Doesn't it work the same way on Android? "res" is independent on platform, isn't it?

1 Answer

+4 votes
Best answer

Try user:// instead, it is guaranteed to be writable.
res:// points to the directory where the game is installed, so in many cases (android, program files on windows without admin rights, etc..) it is not accessible.

Edit: see the Data paths tutorial

by (922 points)
selected by
user://data.bin = in mobile phone /data/data/org.godotengine.myprojename/files/data.bin

Thanks :)
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