Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Not_a_Robot | |
Old Version | Published before Godot 3 was released. |
Hello!
I’m getting the following error on Android (from adb logcat):
I/godot (13627): ERROR: texture_set_data: Condition ' p_image.empty() ' is true.
I/godot (13627): At: drivers/gles2/rasterizer_gles2.cpp:962.
E/TouchFilter( 778): :filter is disable or not support:-1
I don’t know exactly where the error starts in the GDScript file but it is related to a texture switch in a TextureFrame, the use of .duplicate() or a resize thing.
It works when playing it on Ubuntu, but on Android I get a black rectangle.
Ubuntu:
Android:
Any help is appreciated, thanks in advance!