about this issue.
I have around 100 obj in on scene and if I am forced to put Trimesh collision the preformance is going down drastically
Thank You for answer and for this Engine!
This option was readded in Godot 3.2.1 in this pull request. Note that this only re-adds the collision sibling option, not the option that instantly creates a StaticBody and a convex CollisionShape inside (as it’s not a common use case).