Godot 3.2 question. Can't find Create Convex Static Body option :/

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:bust_in_silhouette: Asked By ZygZagDev

Hi!
Can You please put back to the top Mesh menu Convex Static Body?
I’ve started a thread on reddit:
https://www.reddit.com/r/godot/comments/ew6yv4/godot_32_question_cant_find_create_convex_static/
and found that someone asked already on github:

about this issue.
I have around 100 obj in on scene and if I am forced to put Trimesh collision the preformance is going down drastically :confused:
Thank You for answer and for this Engine!

:bust_in_silhouette: Reply From: Calinou

This option was readded in Godot 3.2.1 in this pull request. Note that this only re-adds the collision sibling option, not the option that instantly creates a StaticBody and a convex CollisionShape inside (as it’s not a common use case).

Thank You very much Friend :smiley:

ZygZagDev | 2020-02-02 17:30