Is there a way to render each player on 2 different screens?
I don't see such feature yet in godot. There is one in unity. That you can render each camera on different displays. As example render camera1 to Display1 -> camera2 to Display2.
If its possible please point me some directions where i can find information how to do this.
And is this feature planed in next godot update? And if its not - i suggest to implement this feature in upcoming updates.