Is there a way to display/draw the raycast or shape that is used in Continuous Collision Detection?

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:bust_in_silhouette: Asked By Zero

In RigidBody2D, there is an option to change the continuous collision detection mode (CCDMode) to either a raycast or shape. Is there a way to make this raycast or shape visible while the game is running? This would be interesting for my project so that the players would know where an object is going towards beforehand.

Thank you for reading.