0 votes

I use moveandslide to move the player(KinematicBody2D). And it looks good, but when I maximize window, or if I make it smaller it behave different - the jump strength is smaller or bigger. The fps is the same in all window sizes - 60fps.

motion.y += GRAVITY
if(jump):
   motion.y = JUMP_HEIGHT
motion = move_and_slide(motion, UP)

This is how it looks:

Normal resolution:
normal resolution
Small window:
small resolution
Maximized window:
large resolution

Any ideas why this might be happening?

asked Jan 14 in Engine by wyy2 (17 points)
edited Jan 14 by wyy2

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