I am using Godot as a live presentation tool. It works quite well, but my script only goes forward and backwards, now I want to refine it a little so it handles exiting and the end of animation_list.
After getanimationlist(), I need to know how many animations there are inside (getting the highest index would be equally helpful)
I suppose there's a built-in method to do so, but I haven't found it yet. Any advice?