+1 vote

I have a shader and I want it to get more extreme with the players speed. How would I edit this shader's parameters in runtime?

in Engine by (20 points)

1 Answer

+3 votes
Best answer

You need to get a reference to the material. If it's a CanvasItem (2D) you can get it with material. If it's a MeshInstance, you can use its GeometryInstance.material_override or Mesh.surface_get_material or PrimitiveMesh.material. I've linked to the class docs if you need details.

After that it depends on what kind of material it is:

by (18,565 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.

Categories