+1 vote

I have a shader and I want it to get more extreme with the players speed. How would I edit this shader's parameters in runtime?

asked Dec 29, 2019 in Engine by Setherino (20 points)

1 Answer

+3 votes
Best answer

You need to get a reference to the material. If it's a CanvasItem (2D) you can get it with material. If it's a MeshInstance, you can use its GeometryInstance.material_override or Mesh.surface_get_material or PrimitiveMesh.material. I've linked to the class docs if you need details.

After that it depends on what kind of material it is:

answered Dec 29, 2019 by kidscancode (17,714 points)
selected Dec 31, 2019 by Setherino
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