This question is based off of the animationplayer node for 3D.
Is there a way to make particular key frames in an animation based off a script?
For example, I want an animation, that effects the nodes translations, to end where it started before it ever ran through the series of animations I have it run.
Essentially, I'd like a key frame that was a type of transform.origin key. This way I can send the node to animate in response to what is happening, but then at the end of the last animation that plays, it can return back to where it was smoothly.