Im learning Godot Engine and making a small project which features a ball (or a square) bounce from ground, but keeping the x position.
When I tried
set_bounce() , it results in the ball and even the square to roll and following x position being shifted.
I also tried manual bounce by connect the object to
body_entered signal and make the object move by the y position. However, the result is also the same.
Could you please show me how to do it without rolling and x-shifting? Thank you