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Asked By | Gao Xiangsong |
Godot 3.1.1 stable and 3.2 beta just show a black screen when startup. But 3.0.6 stable works fine (all 64-BIT, Windows).
I did some search but all the related issues on Github are too old (not for 3.1.1 or 3.2) and have already been closed. I did not find useful information. Could this be a compatibility issue with the renderer?
Here are the errors (not the complete output):
ERROR: initialize: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:5037
(same error repeat...)
ERROR: initialize: Directional shadow framebuffer status invalid
At: drivers/gles3/rasterizer_scene_gles3.cpp:5062
ERROR: reflection_atlas_set_size: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers/gles3/rasterizer_scene_gles3.cpp:525
(same error repeat...)
ERROR: _render_target_allocate: Condition ' status != 0x8CD5 ' is true.
At: drivers/gles3/rasterizer_storage_gles3.cpp:6901
(same error repeat...)
This error occurs when the window is resized:
ERROR: _render_target_allocate: Condition ' status != 0x8CD5 ' is true.
At: drivers/gles3/rasterizer_storage_gles3.cpp:6901
Additional information:
OpenGL ES 3.0 Renderer: Intel(R) HD Graphics 630
Windows 10 1909 x64