This is my code, in a separate, autoloaded scene.
# Load the music player node
onready var _player = $AudioStreamPlayer
# calling this function will load a given tarck, and play it
func play(track_url : String):
var track = load(track_url)
_player.stream = track
# Calling this function will stop the track
The print(track_url) gives expected results, so I know the function is being called. No errors are posted, but no sound is played from either .ogg or .wav.