0 votes

I have several instances, each with its own AnimationPlayer, a set of animations and a script that plays animation depending on the direction instance is moving to. But when I load the game it seems like AnimationPlayer.setassignedanimation() command is shared between all of the instances instead of working for those individually. Is there a way to make current animation unique for instances?

in Engine by (14 points)

It shouldn't be shared unless they all have the same script. You should be able to reference each instance separately.

instance.AnimationPlayer.set_assigned_animation(value)
instance2.AnimationPlayer.set_assigned_animation(value)
etc...

They do have the same script, however variables and animation player resources are separate.

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