0 votes

I've been having trouble setting a working environment with Godot. I couldn't make my Visual Studio Code auto complete my code and it is sorely missed. The extensions are old and end up disrupting development with GDScript 3.1.1.

It is much more difficult to edit multiple files (including non * .gd files) within the editor.

With all this, I would like to know what environment you usually set to work with Godot 3.1.1 (or at least 3.0).

in Engine by (682 points)

1 Answer

0 votes

With 3.2, there will be a language server that will make using external editors work much better. I usually just stick with the built-in editor and use Mousepad (basically Notepad for linux) for files I can't edit there. In 3.2 all of this should improve, but there's always something.

by (648 points)
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