0 votes

How can I resolve this? (despite bone and collision isn't set on proper local yet on the 2D area x-y)


in Engine by (34 points)

1 Answer

+1 vote

The base-Node of a Bone-Structure always need to be an Skeleton2D.
As childs you can use multiple Sprite2D and Bone2D to build up your animated asset.

A little bit hidden, but at the top of your Godot-Editor, is a toolbar for easy creating Bone2D from Node2D .. and Skeleton2D also have the Skeleton-Option " Reset to Rest Pose ".

Dropdown Godot Options

After properly configuring the Rest-Position in each Bone2D, and resetting the skeleton, you are ready to go.

Hope i could help someone in future,

Regards ProggerParrot

by (130 points)
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