YouTube video of Moraff's World gameplay
What would the node setup look like to have four separate first-person cameras facing north, south, east, west (that move in tandem as a single unit), plus a top-down minimap?
+--ViewportContainer (supposed to be looking north)
+--(instanced 3d scene)
+--ViewportContainer (supposed to be looking south)
+--(another instance of the same 3d scene)
But the instanced 3d scene can only have one Current camera, so unsurprisingly I just get two identical views.
In Unity, this is pretty trivial because you can just throw in the cameras and set each camera's screen real estate coverage on a 0.0-1.0 scale. You don't have to worry about viewports or "current".