0 votes

I want to trigger an attack animation once both the sprites collide with each other.

enemy.gd:

if get_slide_count()>0:
    for x in range(get_slide_count()):
        if "enemy_2" in get_slide_collision(x).collider.name:
             $Sprite.play("Attack")

enemy_2.gd:

if get_slide_count()>0:
    for x in range(get_slide_count()):
        if "enemy" in get_slide_collision(x).collider.name:
             $sprite.play("Attack")

But when I run the game, the sprites move away from each other towards opposite directons, upon colliding. Why is this happening?

in Engine by (21 points)

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