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Asked By | not_available |
Hello,
I have main scene structure like this:
Main
|-HboxContainer
|--P1ViewportContainer
|---P1Viewport
|----P1Camera
|----ObjectPool
|--P2ViewportContainer
|---P2Viewport
|----P2Camera
On main’s _ready
functions, I made sure that P2Viewport
world’s equal to P1Viewport
world so both viewport render the same game world (multiviewport setup). ObjectPool
basically contains CollisionObject2D
that implement _input_event
function to detect whether the object clicked or not. While it works on single viewport, I can’t make it works on my multiviewport setup. Could someone help me with this particular problem?
Thanks.
I’m trying to understand your problem. The ObjectPool
can detect clicks from the PV1Viewport
, yet they can’t be detected from the PV2Viewport
?
Ertain | 2019-10-10 19:28
ObjectPool
can detect click normally on root
viewport, but on setup like above it can’t detect any click on P1Viewport
and P2Viewport
.
not_available | 2019-10-10 23:46
I think I’ve had this problem before. One of the nodes could be intercepting the clicks. Have you tried setting the Mouse filter to “ignore” for the Control
nodes?
Ertain | 2019-10-11 01:03
I tried to change mouse filter on HBoxContainer
, P1ViewportContainer
, and P2ViewportContainer
to “ignore” but that didn’t work. I also tried “pass” but that also didn’t work. Aside from that I also set physics_object_picking
to true on P1Viewport
and P2Viewport
but that also didn’t work.
not_available | 2019-10-11 06:41